Nomachine server is disabled9/7/2023 ![]() Note that hardware encoding/decoding requires a hardware accelerated video card (GPU) with Nvidia Kepler microarchitecture onward or Intel Quick Sync processors or AMD card (at the moment only on Windows). for:ġ) 3D accelerated rendering by the remote applications, on the server Ĥ) 3D accelerated rendering by the NoMachine player, on the client. In practice, NoMachine can leverage the GPU in four cases, i.e. Also the rendering made by NoMachine Player can be done on GPU or not. Similarly, on the user's computer video decoding can be made on the GPU or in software. Video encoding can be done in hardware (on the GPU) or in software. Then, the result of server side rendering is encoded by a mix of video encoding and NoMachine proprietary mechanisms and sent to the client for local rendering on the user's computer. remote applications (running on the server) can't leverage the GPU of the client device and vice-versa. Whether server side rendering is done on GPU or not, doesn't depend on the GPU capabilities of the client, i.e. ![]() on the remote host where users connect by NoMachine. The rendering performed by the remote applications, regardless if it is 3D accelerated or 2D, is always made on the server side, i.e. A simplified schema of how applications running on the remote host are finally displayed on the user's monitor is: ![]()
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